Name it similar to the point_viewcontrol ( i.e. The point_viewcontrol must be activated when the background map is loaded.For the Entity to look at keyvalue, set the value to the info_target you just created as the target entity. The easiest way to do this is with a logic_auto entity. You can add other outputs to the logic_auto for events that you want to happen when the background is displayed, such as lights flickering, NPCs walking by, sounds to play, etc.Add an OnMapSpawn output on the logic_auto that fires the Enable input of the point_viewcontrol. Be careful about adding too much, however. Save and compile the map just as you would any standard game map.Background maps should have good performance, load quickly, and not distract too much from the game menus.
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